![]() We have only seen Joanna’s back in the Game presentation trailer Awards, but we intuit a face between those two aspects, perhaps with a step towards which we enjoy ingame in N64. Joanna’s appearance was also touched on in the remastering, leaving behind her serious, hard and sharp face for a friendlier one close to the promotional images of the year 2000. The franchise was parked, not the original game, which arrived in 2010 on Xbox Live Arcade (and available in the Rare Replay of 2015) sporting HD graphics and without the framerate problems of the title on the Nintendo machine (remember, nor the expansion pack was able to completely mitigate that annoyance). There was a desire to innovate, and his jumps from first to third person in moments like rolling on the ground or in coverage we have seen in later titles (We have there the coverage of Gears of War and the jump between perspectives of Deus Ex, for example ), but the general feeling was that the title did not live up to its legend. Perfect Dark Zero dressed as a prequel five years later on the Xbox 360 circuits (a detail that cements the sequel character in what is to come) without meeting expectations. We already know what came next, a failed sequel, Velvet Dark, starring Joanna’s sister who had accompanied us in the cooperative mode of the campaign, and the acquisition of Rare by Microsoft. The transfer of powers and the years of ostracism The touch of adventure, stealth and espionage enriched the sensations beyond the typical corridor shooter in which we only shoot and advance from A to B. Playing the first and then jumping to the third resulted in a new experience, almost as if it were another game, more challenging, more varied, longer, better. The three levels of difficulty redefined the concept of replayable as the objectives increased. The settings were in some cases semi-open and mostly intricately designed labyrinths. This is how ancient alien conflicts came into play, an alien called Elvis and futuristic weapons (the one that had a telescopic sight and allowed us to shoot down enemies through walls between psychedelic colors was wonderful). Perfect Dark, which debuted on N64 in 2000, polished certain aspects of Bond’s adventure while benefiting from being able to fly free without the shackles of such a strong franchise. It is certainly to celebrate the result in both cases. Something similar happened to Rare after the unforgettable Goldeneye on Nintendo 64, which led to Perfect Dark. Bioware, after creating something as great and unforgettable as The Knights of the Old Republic, was forced to build an entire universe with what he learned in what would become a mythical franchise: Mass Effect. What at first may seem like a drama has nevertheless given us immense joys. Sometimes it happens that a developer creates titles that will become classics and cannot make sequels because she loses the rights to the license. Two minutes of trailer after which the public has found an answer to a question asked a thousand times: Joanna Dark is back. ![]() Black letters turn white on a red background. We hear a voice addressing her coming out of the flying device: Did you find the answers you were looking for, Agent Dark? To which she responds: Not yet… This is just the beginning. ![]() He is looking at the ancient pyramids in the distance, and we already know who he is. The subjective camera, transformed from one second to the next in our heads into a familiar spycam, focuses on a woman from behind. Once on the roof, just thirty seconds from the end of the trailer, we can see the huge logo of the dataDyne corporation crowning the building. A first-person camera flies through crowded labyrinthine alleys in what appears to be the city of Cairo, sweeps down the gleaming glass wall of a modern skyscraper and into a floor where a bloody scuffle has taken place. Playing mystery, the trailer showed us a future in which climate change is killing life on Earth, and how humanity puts itself in the hands of large corporations to try to survive. It was one of the high points at the last Game Awards.
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